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3/31/2014 10:44:07 PM

dashmudtz
dashmudtz
( Matt Schmaltz)
Posts: 46
BggId: dashmudtz
player2 (Fortuna)

Engineers would function well in a low-Worker environment, where Dwellings are de-emphasized until the end.

1 month 2 days ago, round 0, turn 0

Chaos Magicians (Dashmudtz)

Actually engineers hurt in low worker environments. Every faction generates a default worker regardless of dwellings(except swarmlings get 2 and engineers get 0)

1 month 2 days ago, round 0, turn 0

Chaos Magicians (Dashmudtz)

Also their costs are cheaper, but their dwellings still take the same number of workers, so it is reduced, but not by as much as it seems.

1 month 2 days ago, round 0, turn 0
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3/31/2014 11:16:28 PM

dashmudtz
dashmudtz
( Matt Schmaltz)
Posts: 46
BggId: dashmudtz
Especially since engineers are cube starved by design. I really look at the 2worker bridge as a fail safe, and the 3power action as the way to get it done. especailly since engineers are pretty good at generating power to begin with.
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